#ifndef TRIANGLE_H
#define TRIANGLE_H

#include "Vertex3D.h"

#include <GL/gl.h>
#include <SDL/SDL.h>

class Triangle {

 private:
  Vertex3D _v1, _v2, _v3;

 public:
  Triangle (Vertex3D v1,
	    Vertex3D v2,
	    Vertex3D v3);
  ~Triangle ();

  void handler (const SDL_Event& ev);
  void draw ();
  
};

#endif
